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| YOU are the missing link between
the top and bottom screens! |
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| Like every RPG you've ever played, Contact
has a main character. UNLIKE those games, however, you (the
player) are technically the "hero" of this game while
the main character really just runs around doing your bidding. |
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| Your adventure will progress as you interact
with the top and bottom screens. The Professor will offer advice
which you can then put to use guiding Terry on the bottom screen.
It's difficult for Terry and the Professor to communicate when
they're far apart so that will be up to you most of the time. |
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| With
the unique Decal system, you
can use stickers for wild attacks or to increase Terry's
abilities! |
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| With eight
different Costumes to choose from (for Terry,
though you can dress up too if you want), you'll be able
to try out a variety of different occupations. Of course,
practice will increase the capabilities of each one so
you might want to get Terry to master them all. |
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| Why deal with tedious menus or screen-switching
combat when you could have speedy
real-time battles instead? |
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| Because the
skill systems are so flexible, you can focus
on enhancing only the areas you feel are most useful
to your play style. |
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| Even the
Professor's pet, Mochi, has a gameplay system.
The more you play with Mochi, the stronger he will become.
He might even grow into a valuable member of your party
(!?) |
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| Like any fun and enjoyable game, Contact
features a variety
of events! |
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| YOU control how things happen whether Terry
is embarking on adventure or spending a little quality time
with the ladies...it's always your call. |
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| You'll note the Professor
in his top screen lab, giving instructions. |
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And
here's Terry, in his own world.
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The
Professor's lab is always within viewing distance.
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Terry
happens upon a mysterious building. Could this
be the top-secret military base?
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